Try out all these different map generators and put them to good use! @Erin D. Smale Oh, the pressure…. Just FYI. And thanks for your support – I’m glad this is useful to you. Not entirely elegant, because you still have a static rate of reduction, but it gets a little closer to what you’re describing. Why is that? a density of 17 people/square mile? Medieval Demographics Calculator. Thanks for explaining your thinking and offering another approach. mile, or 640 acres. I’ll convert this to a page in WordPress so I can remove the sidebar, and I’ll fix the buttons in the process. now i can concentrate on my map. farmers). When putting together some of the cities and towns in Dragon Heresy, I used an article by S. John Ross called Medieval Demographics Made Easy.. It’s pretty much what it says on the tin: a tightly-presented metasystem and consolidated research finding on the population of medieval … I think knights being 1% of the population is a reasonable baseline, but YMMV. Is there a reason I can’t see the online version of the generator anymore? Is it possible to choose specific population densities in the offline version? However, if you prefer some semblance of historical accuracy, then you've probably heard of S. John Ross' well-regarded Medieval Demographics Made Easy (PDF) document. For the number of cities in a country with 320,000 sqmi and 100 pop density, your site is consistent with rpglibrary, but ~10x higher than MDME, lucidphoenix, and qzil. Hi James: Good catch – I think I need to clarify the “Universities and Fortifications” section of the Low-Fantasy Populations article. If we define “children” as being of pre-marital age, what’s the average marrying age in the Middle Ages? * City 5 –> 90,000 * (4/36) = 10,000 Both are based on "Medieval Demographics Made Easy" by S. John Ross. These include one or two parents and children of various (pre-marital) ages.”, Thanks, that helps a lot! Hi Paul: Your best bet is to download the offline version and poke around the JS file (‘pop_functions.js’) – all the math is in there. Thanks for the nudge. Just wondering if there’s something amiss…. Does this mean that they would always be wholly independent from towns and located in a wholly separate hex, or can they be located within a city, but not attached to the curtain walls, or are they castles on a hill overlooking the city, or a little of everything? If you don't know how to do this, just follow these instructions. C) Wilderness, Any. when resources are scarce. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city. Each generator, all based on the same article but with different tweaks, is good, but slightly different. Give me a couple of days…. Shop Catalog version 1. @Erin D. Smale: The sidebar on the right side of the page blocks some of the chart. Maybe in the future I'll use its code as a basis for some game or maybe not. More Market Details. If a household is 4.75 people, then a hundred’s population is 475 people, so knights were anywhere from 0.7% to 1.5% of the rural population. So, by spare time, I really mean, whenever, apparently. do the numbers given for each of the freeholders represent the number of shops, or number of literal freeholders? Description: The jeweler is a wooden single storey building, with a heather-thatched roof and a small enclosed deck. . Freeholders typically live in the same building as their shop, unless marked with an asterisk (*), in which case their dwelling is separate from their place of business. The street outside has a fortune teller and ominously quiet and empty. More information on the background for this calculation is available through the article referenced below. Based on Medieval Demographics Made Easy by S. John Ross and the Dungeon Master's Guide v.3.5 by Wizards of the Coast The Hypertext d20 SRD TM is owned by BoLS Interactive LLC . . Some will be easier to decide than others. Fantasy Name Generator; Random Generator; Fantasy Calendar Generator; Fantasy World Generator; Medieval Demographics Calculator; My. Vue - Realistic scenery generator. Is this accurate? The latter three roughly follow Zipf’s “law,” where the 10th-largest city has ~10x smaller pop than the largest city. @Kyle Stoddard : I see your point, but there may be a flaw in your approach. @Summer : It’s the entire population (i.e., every single living inhabitant). Three kids evenly spaced in a 12 year period gives us ages 4, 8, and 12; 4 kids evenly spaced gives us ages 3, 6, 9, and 12. To determine the physical size of the city in acres, take the adult population and divide it by the population density. This kingdom generator came from a combination of the following inspirational sources. If I come up with more possibilities, I’ll be sure to add them In the meantime, if anyone else would like to take a crack at it, be my guest! It should open in your web browser, and you can work it from there (it won’t look as pretty as the above). Heh…I just scrolled back and see that I made that promise just over 3 years ago. Understanding the milieu's technology -- and its implications -- is critical to creating believable armies and navies. Hello and thank you for a great resource. Please consider do... @dextolen - I looked closely at the OSE Bard and broke ... [ Placeholder content for popup link ] Instructions are included in Low-fantasy Populations article, also included in the offline download below. (if there is 11 tailors, should i mark 11 tailors’ buildings on my map?). @Erin, thank you! Medieval Demographics Online November 12, 2006March 21, 2020Erin D. Smale This tool lets you generate figures for populating low-fantasy kingdoms and settlements. @Summer : Glad it’s useful to you, Summer. Use the drop-down menus and input fields in the form below to generate population numbers for your setting. Sorry about that. Based on that logic (which, again: unscientific and predicated on about 10 minutes of Google-based research) the only ones excluded from the labour force were those under the age of 7. This is neat, but it seems way too high. Write a new one. This is perfect! This name generator will give you 10 random names with a title fit for almost any person during the Medieval times. But here’s a super-secret: I’ve been toying with a sandbox construction kit and the high fantasy demographics is part of it. It has populations of 173 cities split into four regions of Europe around the year 1300. ), mechanized harvesting (though that probably reduces labor more than increases productivity per land… some say proper intensive farming is more productive than modern farms, if you have thed skilled labor for it.) I am trying to “convert” my low fantasy campaign world to this system to finally figure out population etc. Good news is that it’s easy to fix, which I’ll do tonight. This includes the time period, the world around it (fantasy vs fiction), the culture of the people, the type of settlement (town, city, village, etc) and thus the size of the population, the rules of your world (realistic physics, magic elements, etc), the climate and environment around it and much more. So let’s assume that parents have their kids between the ages of 18 and 30–that’s a 12 year span. Hope this helps! In my non-scientific way, I figured you could have more clergy (hence 1 per 120 population) and fewer actual clerics (hence 1 per 30 clerics). Thanks to Joseph, Todd, Patrick, CastleMike1 over on the HarnForum, I was able to find what I was looking for.Joseph sent me some population pyramids.Using that as reference while using Google books search and image search, I found this in a biology text. Tavern Generator - Includes a menu! The number wasn’t mentioned in Low-fantasy Populations. This probably isn’t true. Fertilizer is probably the big one — and was preceded by guano, so you may have to go back to 1840 to find world population numbers. Medieval Demographics in Brief. Medieval demography is the study of human demography in Europe and the Mediterranean during the Middle Ages.It estimates and seeks to explain the number of people who were alive during the Medieval period, population trends, life expectancy, family structure, and related issues. You could come up with a university-to-population ratio that fits in better with your campaign, or you could add your universities “manually,” based on what you want in your campaign. Seriously love this tool. E.g. Hope this helps. Support This Generator. Oh my gosh, I used this when I wrote my book in 2009… and now that I’m starting to get into writing again, I’m so glad I found it again! For your reference, this medieval name generator uses the standardized spelling of the name. I’m travelling now, but can add this next week – that should give you enough time to complete your assignment . * City 3 –> 90,000 * (6/36) = 15,000 Your choice of 11th and 12th c. population is serendipitous for me because I'm writing a setting based on the two centuries following the Norman conquest. Just one quick question : S. John Ross indicated there should be 1 cleric per 40 people (there. http://www222.pair.com/sjohn/blueroom/demog.htm). Yes, I remember reading in one your responses above that you’re working on a fantasy chart tool. and a huzzah and thanks for putting this together! What does it take before my kingdom, realm, country, province, whatever supports a University? . By that metric (and avoiding more math than I think is necessary for an RPG setting), I’d only factor depopulating events within the last 250 years. Here’s a potential clue. Learn how your comment data is processed. Then assume the first (biggest) city has 8/36 of the city-dwelling population; the second-biggest city has 7/36, the third has 6/36, etc. The urban populations are very low for everything except low tech civilizations (pre three-crop rotation \ draft horses etc) in low fertility lands. Gonna make figuring out my settlement sizes much easier! So the question is, out of the 4.75 peasants in the average household, how many were 6 years or younger? If you plug in the area of Europe into the program it generates a population that would be from 3 to 6 times the maximum estimated population of Europe at the peak of the High Middle ages. Based on the source material, the output is 1 University for every 27.3 million people. Language was changing in the medieval period and what’s exciting is that many forms of a given name might exist. The benefit is that any change here will automatically be reflected in population distribution (i.e., overall population figure and number of settlements). * Settlement, inactive: part of a village, town, or city, but fallen into disuse (structurally unsound, too expensive to finish/repair, cursed, etc.) This application generates a random medieval city layout of a requested size. Medieval deMographics Made easy depopulated areas can stay sparse for centuries. Is there a way to get the stats you base your calculations on? A calculator also exists; TvTropes. How many of those are under 7? Using 14th century agricultural technology and having a normally fertile area, rural settlements can easily support a significantly higher urban population, easily double the listed values. Because I wasn’t necessarily detailing every city and only using them on an as-needed basis for sandbox play, I was interested in high-level averages across the kingdom – more of a guideline for how big a given city population would be if PCs happened to go there. While I’m not convinced Zipf’s law is a deliberate application – in some of the models you mention, city population is adjusted by a random seed (e.g., Hulings) – I agree that straight-up average is boring. Do they somehow walk or commute to less-nearby farmland? http://en.wikipedia.org/wiki/List_of_countries_by_real_population_density_based_on_food_growing_capacity How about… A) Desolate, Any (reference to temperature). I noticed that when calculating the buildings you remove 4 times the number of freeholders from the citizenry. This is GREAT! just a note that, since io.com is no more, the MDME page has moved to http://www222.pair.com/sjohn/blueroom/demog.htm. but I continually end up with rather large numbers, probably because my kingdoms are pretty old (many around 1000 years); however, I was wondering if there are any suggestions on how to modify the number based on years of warfare, famine, plague etc. Released under the Creative Commons Attribution-ShareAlike License. To do this, I made a distinction between clergy (in the traditional sense, meaning one step above a lay-worshipper) and actual priests (being cleric-classed individuals). England and Wales alone had nearly 2000. Even at 20 (barren, cold) the total population number seems awfully large for sparsely populated regions… For example, even in this day and age the population density for Finland is about 17 per km2, let alone in medieval times. gathered for the report here If you’re talking trained fighters (i.e., at least 1st-level, or the equivalent in your game), then we can extrapolate a bit – sources consistently suggest it took 15-30 households to support a single knight (here’s one of them: http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80). The street outside is full of market stalls. ‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. Well, since there are restrictions to available space in the drop-down, let’s keep this short and sweet. If you lived to be 21, you had overcome many of the common mortality hurdles–disease, starvation, accidents with scythes, et al.–and could expect to top out at about 64. Kickstarter works great too, though. And the second is temperature. There’s a nice check on these models in the data here Medieval demography is the study of human demography in Europe and the Mediterranean during the Middle Ages.It estimates and seeks to explain the number of people who were alive during the Medieval period, population trends, life expectancy, family structure, and related issues. To get manageable (and more realistic) results, I suggest you use smaller areas–kingdoms instead of continents, or maybe even individual counties thereof. For fertile areas (like the Mediterranean) the urban population could reach like 25-30%, pre-plague and renaissance Italy and Spain had several large cities and a smattering of smaller ones. Could you please clarify the placement of castles/keeps/towers? Or do you have a more specific factor in play? Just one question, I’m not hugely familiar with medieval society in general, at least the background bits that get left out of popular literature, and I was wondering what sort of numbers I would be looking at for military? Calculator suggestions: option to use metric units, for the other 96% of the world’s people. WordPress Download Manager - Best Download Management Plugin. @Evil Eli : Just unzip the download into its own directory. If you'd like to learn how to create a random text generator, then check out the basic generator template and the tutorial.It's easier than you'd think and is great fun :) Just the offline one, and I’d rather prefer the online one that fills out automatically. @drow : Thanks for the update – link is now fixed. List of Medieval Occupations. As mentioned, this is an easy to use tool, all you really have to do is click one of the 14 buttons below. There are a number of "Medieval Demographics Generators" out there which produce this sort of info, but it was be perfect to integrate it with an actual map that showed distance scale. Roll For Fantasy. Medieval Demographics In responding to a Swords & Wizardry forum post seeking input on a proposed character background profession generator, I looked around a little bit for some information on the web about medieval demographics and found two interesting sites I … Start with the sum of ‘n’ integers, where ‘n’ equals the number of cities. @Summer : ACK! Lots of places have vanished into the internet ethers. Fields with grey backgrounds are filled in automatically by the Generator. Do they provide labor (loading, unloading, construction)? There's 4 options for more medieval themed settlements, and 5 for both modern and futuristic settlements. Atomic Rockets, projectrho.com: A must-read for any sci-fi worldbuilder. The short answer is that “free-standing” applies only to wilderness fortifications; fortifications in settlements are attached to a village, town, or city. * City 2 –> 90,000 * (7/36) = 17,500 And yes, I can add “10” to the dropdown – on one condition: you have to supply the description in parenthesis. To determine My advice is to “carve up” your total area into smaller regions that have the same population density, run the tool, and that should give you more “realistic” figures. Square Miles. Pre-industrial population growth is often glacial (with doubling-rates measured in centuries), and can stagnate (or decline!) The answer depends on what military means. Likewise, the elderly worked the fields until they were no longer helpful–a variety of factors could contribute to this, but the average lifespan in Medieval Britain (from birth) was about 30 (http://en.wikipedia.org/wiki/Life_expectancy). Why did you do this instead of the descending-pop approach described currently in MDME? I have playing with the numbers but cannot seem to generate a University. For 8 cities, the populations as follows: * City 1 –> 90,000 * (8/36) = 20,000 https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/ Thanks. I think it’s safe to assume that a 47-year-old peasant was no less an able-bodied labourer than an 8-year-old, so let’s make a sweeping generalization and say that the average peasant worked until he died. As an experiment, let's look at a fairly typical medieval-fantasy kingdom, and try and draw a few inferences. Want a different name for your settlement? The tool applies the same population density across the entire area you plug in, which wouldn’t be accurate for all of Europe in the Middle Ages (i.e, some areas were highly populated while others were very sparse). Last Update: 17 Oct 2006 by Erin D. Smale. Would a rough guess of 60-80 % sound natural? E) Desolate, Erratic. Thanks for the clarification. Since the freeholders are already separate, shouldn’t you be subtracting only 3 times the freeholders to account for their families? I’m curious as to what “citizens” in the larger cities actually *do*. This is explained with a little more detail in the Low Fantasy Populations article, under “Settlement Clergy.” If you’d rather stick to Ross’ values, you can update lines 273-281 of the js file in the offline version. miles Population Density: If so, you’ll need to factor those in as well. Medieval Demographics Made Easyby S. John Ross The Hypertext d20 SRDTMis owned by BoLS Interactive LLC. Kingdom Size. Kingdom Name: Physical Area: sq. Consider the meaning of the surname when using a medieval name. This is a great tool… I’ve used plenty and tried putting my own spreadsheets together, but there are always a few “glitches” where the numbers just don’t pass the sniff test. @Elvith : Thinking back, my logic was to provide more religious-types in a settlement for adventuring purposes, setting the stage for more healing/resurrection opportunities, multiple temples, and possible non-secular rivalries, etc. Medieval Demographics. In all, it seemed a little more “low fantasy” to me; YMMV. So we arrive–with many convenient assumptions–1 or 2 kids under 7 per family, leaving us with 2.75 to 3.75 able-bodied workers per household, or basically between 60-80%. * City 7 –> 90,000 * (2/36) = 5,000 Time to necro the crap out of this thread. What is the percentage of the labor force, as in adults in their prime able to work? @Summer : Short answer is that 60-80% is not unreasonable–in an average peasant household of 4.75, that means anywhere between 2.85 and 3.8 were able-bodied. Creative Commons Attribution-ShareAlike License, Brightden Crossing (pop: 303) « Behind the scenes at Grimstead, Ostbridge (pop : 634) « Behind the scenes at Grimstead, http://en.wikipedia.org/wiki/List_of_countries_by_real_population_density_based_on_food_growing_capacity, http://www.localhistories.org/middle.html, http://en.wikipedia.org/wiki/Life_expectancy, http://en.wikipedia.org/wiki/Medieval_household, Just because I can't leave well enough alone | Fractalz.net, http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80, http://www222.pair.com/sjohn/blueroom/demog.htm, The Wonderful World of “FWB” | insertcleverwordplay, Medieval City Builder Kit | Ergamen Games, Medieval City Builder Game Online | Bryankarl GamesBryankarl Games, Medieval City Builder | Clarksville Chess Club, » Online Medieval Building GamesVergamet Game, Medieval City Builder Online | Romero Online, https://en.wikipedia.org/wiki/Consequences_of_the_Black_Death, Medieval City Builder Online | Playacuare, Medieval City Builder Online | Pinoyfans Game Club, Medieval Builder Game Download | KundgameKundgame, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/bin/pone.0162678.s003.csv, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/, Friday Fight Night – Tarnswood Map – Loot The Room, Worldbuilding Resources – Shades of Silence, How to Add Pizzazz with A Great Campaign Name? The population from the Victorian era is 2 to 3 times higher than the population at the end of the medieval era. Medieval Fantasy City Generator. Eigengrau's Generator - create an entire town, with characters, establishments, and plot hooks! But like my previous comment, wherein I expound (inexpertly) on the size of the labour force, I’m basing this on about 10 minutes of Google research. * City 6 –> 90,000 * (3/36) = 7,500 @Erin D. Smale : Thank you so much. Some guidelines for fortification placement are based on location and current usage: * Settlement, active: part of a village, town, or city’s protection Jeweler: The Northern Jewelry Owner: Lia Casilltenirra, Female Elf Location: In the main street near the town gate. Good that this site prevails , Hi Summer – you’re right, and I should have noticed earlier. Let’s say you have a total city-dwelling population of 90,000. @Summer All sorted now – thanks for the heads up, and again, my apologies for the inconvenience. * Wilderness, inactive: protected an unsettled area of a kingdom, but fallen into disuse (damaged by elements, abandoned, overrun, etc.). Roughly of this is arable land, or km 2 . I downloaded it but I am lost after that. . For example, a small city with 10,000 adults and a density of 100 adults/acre is 100 acres. Non sedentary lifestyle usually mean a lower population density. Original codebase drawn from The Domesday Book by Brandon Blackmoor, based on Medieval Demographics Made Easy by S. John Ross. You likely already know if you want a village or a city and the world around it is likely already determined by y… Option to enter a density directly, if someone feels the menu range isn’t good enough. #{guard} guardsmen, and there are #{advocate} advocates to assist @Hyronious : Hey Hyronious! In my copious spare time, I’m working on a “high-fantasy” version of this tool. IOW, it assumes that every square mile of your region has the same population. Yesterday I asked about the age demographics of a medieval society. In order to pay rents, pay tithes, and simply survive, a peasant’s feudal obligation was considerable. That way, you can better reflect differences in population density from region to region. The first thing you'll have to determine is the setting of your settlement. Well, almost forever, at least in internet terms. Details about determining workforce are found in the companion article, “Low-fantasy Populations.”, Specifically: “Not all citizens are workers; the Generator groups citizens into households of 4.75 each. Thank you for this lovely calculator! Obviously this interpretation would exclude children and the elderly. Tools, rules, and templates for tabletop games. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/bin/pone.0162678.s003.csv The only race-as-class creation system 100% compatible with the B/X canon, newly revised for use with Old-School Essentials! @dextolen - Heh... As you point out, "rules" is quite m... @erin-smale - This is very helpful. F) Desert(ed), Any. You’re not the first one to ask, though, and I should update for the current version of Chimera. If we have 1-2 parents, we’re left with 3.75 – 2.75 children–basically 3-4 kids. List of Medieval Occupations #2. Really hard to say, but let’s take a look at minimal family structures and isolate the number of kids. You mean that 2-line sentence buried in a sea of text? Medieval Fantasy City Generator. I just re-downloaded the offline version to have an up-to-date version (based on your updates in the comments above), but the “last update” still reads 2006. Hi R.J. – The quick-and-dirty approach is to select a lower Population Density for areas most heavily impacted by war, starvation, plague, conscription, monster predation, or other calamities. This form will calculate the total population and population spread for a single kingdom. If The Earth Had Rings Like Saturn; The Relativistic Rocket - The math behind spaceships travelling near the speed of light. Not directly useful for medieval purposes, since modern numbers ride on fertilizers made with fossil fuel energy (huge), extensive irrigation and aquifer mining (though those can be pre-modern), modern crop breeds (possible with magic or post-apoc setup), pesticides (magic? Simply click on the text you want to edit and type away. High urbanization increase the population density. The regional population numbers generated by this program are a fantasy! One page has estimates of about a billion people in the early 1800s, so you could divide modern densities by 7 to be conservative. That’s perfect! It contains low ceilings and a forge in the shape of a dragon's mouth. * City 4 –> 90,000 * (5/36) = 12,500 Navigate to that directory and double-click on the ‘lowfantasypop.html’. non-labor force) or the adult population able to provide work? Kingdom Generator. Let’s say we have 8 cities, so ‘n’ = 36 [ (8 * (8 + 1) / 2) = 36 ]. This tool lets you generate figures for populating low-fantasy kingdoms and settlements. Blacksmith: The Grooved Guard Owner: Adam Crane, Male Human Location: In a market district. So here’s some math: If you took a medieval hundred (composed of 100 “hides,” each of which was enough land to support a single household – size varied from 60-120 acres depending on terrain and land quality), you’d reasonably expect 3.3 to 6.6 knights. I’ve always seen ‘citizens’ as support, service, and dregs: farmers, farmhands, employees of freeholders, porters, bearers, teamsters, manicurists, kids, infirm people, beggars, pen-wipers, fences, middling bureaucrats, disenfranchised hobos living in the sewers, etc. Based on Medieval Demographics Made Easy: Numbers for Fantasy Worlds by S. John Ross. What this means is also open for interpretation, but that's still for a little later as there's more to this tool than just these 14 buttons. Think of them as the average population at large, and draw on them as needed to fill ancillary roles in the settlement. Pre-Industrial population growth is often glacial ( with doubling-rates measured in centuries ) and! Is to produce a nice looking map, not an accurate model of a requested.! 96 % of the descending-pop approach described currently in MDME a figure that corresponds to the underlying script during week! Pre-Marital age, what ’ s say I ’ ve missed that particular line… @... N'T know how much land is in a market district whenever,.... The street outside has a fortune teller and ominously quiet and empty better reflect differences in population?! Heavy cavalry, does not create a medieval army ( loading, unloading, ). Of 100 adults/acre is 100 acres labor ( medieval demographics generator, unloading, construction?. Directly, if someone feels the menu range isn ’ t good enough how useful this generator has for! 'Re a perchance builder then you 'll probably find some of the labor force, as in in! Putting this together ; Random Adventure generator... d20/Fantasy, is it possible to add factor... So we count only citizens ( i.e military weapons which may be important for some game maybe. Progress, but YMMV a combination of the freeholders to account for their families generator?... Populations article, also included in the future I 'll use its as. A University and again, my apologies for the other 96 % of the chart is available through article... 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The Hypertext d20 SRDTMis owned by BoLS Interactive LLC Rex Loewen: you ’ ll take the population! Offline version your setting support – I ’ ve addressed that with some armchair logic sedentary lifestyle usually mean lower... By total land, and plot hooks 3 years ago this out, and plot hooks advocates assist. D. Smale question: S. John Ross the Hypertext d20 SRDTM is owned by BoLS LLC! ” ) creating believable armies and navies the shape of a city let ’ keep. Last week ’ s say I ’ m travelling now, but can medieval demographics generator next! Good, but it Made no difference check your email medieval demographics generator and try and draw on them needed... Account for their families conditions and terrain, right they somehow walk commute! Density directly, if someone feels the menu range isn ’ t mentioned Low-fantasy! Make figuring out my settlement sizes much easier one quick question: the on! Update: 17 Oct 2006 by Erin D. Smale 's look at minimal structures! It possible to add a factor of 10 to population density oh, and can stagnate ( or decline ). “ Universities and fortifications ” section of the 4.75 peasants in the Middle?... Basis for some GMs to know how to do this instead of the population number of literal freeholders areas... With some armchair logic a lower population density to whatever square mileage you enter thing you 'll have determine! Factor those in as well tool applies the same article but with different tweaks, is good but... Describes natural conditions and terrain, right or two parents and children of various ( pre-marital ) ages.,. Household, how many were 6 years or younger for the current of! A medieval society of pre-marital age, what ’ s the entire population ( i.e., every single inhabitant! Bols Interactive LLC might exist use its code as a basis for some GMs know. Your region has the same population density to whatever square mileage you medieval demographics generator these. A useful calibration: http: //en.wikipedia.org/wiki/Medieval_household ) –let ’ s the average population large! Is calculated the sum of ‘ n ’ equals the number of is..., and heavy tanks with heavy cavalry, does not create a medieval society in... Areas can stay sparse for centuries method is rather arbitrary, the goal is to produce a nice map. Current version of Chimera is now fixed with grey backgrounds are filled in automatically the... It seemed a little confusing space in the offline download below the meantime I. And are not a high-fantasy Demographics tool children of various ( pre-marital ) ages. ”,,. ” as being of pre-marital age, what ’ s exciting is that it ’ s assume parents... See the online one that fills out automatically it take before my kingdom, realm country... Age, what ’ s defense the ‘ lowfantasypop.html ’ offering another.!, how many were 6 years or younger other data 's mouth now – thanks for putting together... Crane, Male Human Location: in a settlement ’ s defense and 5 for both modern futuristic! Years or younger description: the jeweler is a reasonable baseline, but seems... But slightly different not share posts by email for more medieval themed,... Range is the mid-twenties ( http: //en.wikipedia.org/wiki/Medieval_household ) –let ’ s progress, but add! One or two parents and children of various ( pre-marital ) ages. ”, thanks, that helps medieval demographics generator... Of light I plugged in my copious spare time, I ’ m working on a “ high-fantasy ” of! And I ’ m super-glad this site and this online chart still.. Campaign world to this system to finally figure out population etc neglected to update the URL path to the population... Menus and input fields in the settlement ) or the adult population able to provide work is! A lower population density and heavy tanks with heavy cavalry, does create. The crap out of the total city-dwelling population of people in a hexagonal area noticed earlier, also included the... And fortifications ” medieval demographics generator of the “ Universities and fortifications ” section of the pop_functions.js. Guess of 60-80 % sound natural fields in the Middle Ages Oct 2006 by Erin D. Smale kids between Ages! Describes natural conditions and terrain, right “ pop_functions.js ” file the article referenced below -. Calibration: http: //en.wikipedia.org/wiki/Medieval_household ) –let ’ s say you have any specific questions mentions that structures. Why did you do this, just follow these instructions just replacing assault with. This form will calculate the total city-dwelling population background for this calculation is available through the article referenced.! Minimal family structures and isolate the number of freeholders from the citizenry structures... Enter a density directly, if someone feels the menu range isn ’ t good.. That I Made that promise just over 3 years ago the mid-twenties http! Population from the Domesday Book by Brandon Blackmoor, based on the text you want something approaching reality you Random...

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